Showing posts with label links. Show all posts
Showing posts with label links. Show all posts

Saturday, 21 January 2012

Just hurry up and sit down!

As a semi frequent flyer, and incredibly impatient stand-behinderer I couldn't resist linking to this - Time needed to board an airplane: A power law and the structure behind it from a Norwegian group, Vidar Frette and Per Hemmer.

Boarding strategy is of great importance to airlines, where the turn around time of planes – especially short haul – can make a real dent in profits. For the authors of this paper, however, it seems they just think it's a neat model to test out 1D problems where the particles are distinguishable, rather than the more common indistinguishable particles. In a traffic model the cars are usually identical, whereas here the passengers have a specific seat booking. Statistically this makes a difference.

Of course many people do look at specific strategies. For example here, it seems that it's difficult to think up a strategy that beats random loading. One would think that loading back-to-front would be better but this is not the case. A quick google search finds this nice page from Menkes van den Briel. There you can see videos of all the different strategies.

Unfortunately the best strategy seems to involve seating people in order of window/middle/aisle. Not great if you're sitting next to your kids.

All of which did remind me that it is much quicker boarding when you don't have seat bookings. When I fly to England using a certain orange-themed airline, that doesn't book seats, there's an initial mêlée followed by reasonably rapid sitting down. On a certain royal blue-themed airline it takes forever for a plane half the size to get sat down.

My suggestion is that I should be allowed to starting poking, with increasing frequency and verbal abuse, anyone that I deem to be taking too long to put their bag away.

Tuesday, 15 November 2011

We all do economics

The very interesting blog, Mind Hacks, has a post on a theory of a bipolar economy.
A 1935 Psychological Review article proposed a ‘manic-depressive psychoses’ theory of economic highs and lows based on the idea that the market has a form of monetary bipolar disorder.
I find it quite interesting how people like to reframe the problem of economic crashes in their own subject. In psychology it seems perfectly natural to ascribe the behaviour to individual human behaviour. As a physicist I'm completely convinced that it's a collective effect that arises from many relatively simple individuals, trying to win a game, interacting in a highly complex system. Of course one could possibly say the same about the brain itself.

I wonder if biochemists have some hormone explanation and neuroscientists some neurotransmitter reason. Perhaps all these perspectives are equally right (or wrong) – I guess the only thing for sure is that we don't really know!

Wednesday, 17 March 2010

Ghost Jams

via Lester, a nice video showing ghost jams in action



See New Scientist for more.

The drivers were asked to drive around at a constant speed. For a while this works OK, eventually a ghost jam develops and propagates at the same speed that they're observed in real traffic. I don't know if they tried to apply any external stimulus to see if they could guide it better.

Monday, 22 February 2010

Simulating a molecule with a quantum computer

Simulating a molecule

There's a fairly nifty paper out in PRL on simulating a molecule with a quantum computer. In principle doing calculations on quantum systems will be much faster with quantum computers (when they become a reality) thanks to being able to hold the computer in a superposition of states. These guys have had a bash using an NMR based "computer" - it's pretty fun.

Tuesday, 9 February 2010

How should we teach Maths

I came across this new feature in the NYT via Science Blogs by Steven Strogatz. You may remember him from his paper with Duncan Watts on small-worlds that arguably kick started modern network theory. It looks like it's going to be a regular series so I highly recommend adding the feed to your rss reader.

The article that first caught my eye was called Rock Groups. It starts by differentiating between the serious side of arithmetic and the playful side. This is something I've long gone on about but never quite had the nice way of putting it like these guys do. Maths teaching for kids is like torture. I was having a discussion a while ago where I questioned whether we really needed to recite endless times tables aged 10 years old. A suggestion that drew scorn from my opposite number. But really, why?

The book that is heavily quoted in the article, "A Mathematician's Lament" by Paul Lockhart. It starts with a musician having a nightmare that children are not allowed to touch an instrument until they have mastered the theory of music and how to read a score. Only after many painful years are they allowed to lay their hands on an instrument.

This is a powerful analogy. You don't have to learn all the nuts and bolts of mathematics before you can start playing with numbers. Back in the Strogatz article he shows how much you can discover without being able to do any addition at all, just by grouping rocks. I wish I could quickly multiply two large numbers in my head but it wouldn't make me a better mathematician. It's like arguing that the best playwright should be able to spell every word in the dictionary.

The beautiful thing about the rocks is that it shows how much you can learn about number by pushing things around with your hands and being creative. Perhaps all those people who complain to me that "oo I could never do maths me" would have enjoyed it more if it was based on this rather than being expected to master "a complex set of algorithms for manipulating Hindi symbols".

Make sure you keep up with the Strogatz series. I found a pdf of the essay that inspired the Lockhart book. If I ever get through my Christmas backlog I might get around the getting the book.

Thursday, 17 December 2009

LA's big lake of colloids

The New York Times is running a piece about tap water and the regulation thereof called "That Tap Water Is Legal but May Be Unhealthy". One particular contaminant becomes dangerous on exposure to sunlight so, at a lake in Los Angeles, they've tipped 400,000 plastic balls into the lake to block out the sunlight.

Perhaps this shows I've been in stat-mech too long. All I could think about upon seeing this picture was - "cool, a massive 2D elastic disc simulation!".


It's quite interesting where the crystal structure is interrupted - each one of those interfaces costs a lot of free energy. You can also see it's not truly 2D as along certain stress lines the particles have gone up and over to reduce the energy.

I wonder if it's in equilibrium or whether it'll age with time...

This is what science can do to you :-s

Don't know what fair use would be for stealing this photo but hopefully if I link to the NYT enough they won't mind - go and click on one of their ads of something...

Thursday, 29 October 2009

Speed limit for computer processors - serial vs parallel

This news item from Nature about this PRL talks about how computer processors are going to hit a speed limit due to the speed at which a system can make transitions between quantum states.

There are two independent bounds on this minimum time — one based on the average energy of the quantum system, the other based on the uncertainty in the system's energy. In their calculations, Levitin and Toffoli unify the bounds and show there is an absolute limit to the number of operations that can be achieved per second by a computer system of a given energy.

I'm not an expert in quantum information so all I can say is that it looks interesting. There are implications for myself because most of my work is pretty intensive computer simulation. Some of what I do simply needs fast processors, there are sections of my Monte Carlo simulations that cannot be parallelised (fancy cluster algorithms being one). So for these, in principle, it limits what could ever be done.

However, mostly my limit is on what statistics I can collect and that can be solved by using more and more processors. The move from single core being standard, to eight these days, has been a revolution in terms of what I can now get done in a reasonable time scale.

In fact one very interesting development is using standard computer graphics cards to perform molecular dynamics (MD) simulations. I've only read the abstract of this paper I'm afraid but they've apparently done this. Graphics cards designed for games have many little processors on them (GPUs) and they can all work on the problem more efficiently than one super powered CPU trying to do it on its own.

So next time you say that computer games are a waste of time think of this...

Saturday, 6 June 2009

Daisy world


A bit lazy linkage here. I went to a talk a while ago by Graeme Ackland from Edinburgh about Daisy World. It's not new, I think it's been around since the 80s, but it is quite cool. It's a really simple model of a planet where the climate conditions (here just the temperature) and the living organisms on the planet feed back to one another.

On Daisy World there are only daisies, there are a million extensions where they have forests and animals and all sorts. I think the simplest model gives the nicest story. This page gives a nice explanation and it has a java applet that you can play with - this is the best bit.

http://www.ph.ed.ac.uk/nania/nania-projects-Daisy.html

My extremely brief explanation is that there are white daisies and black daisies. White daisies cool down their environment, black daisies heat it up. If they get too hot or cold they die. Then there's a bunch of other parameters: how fast does temperature defuse, rate of daisy mutation, rates for birth and death etc. It's about as simple as it can be, and crucially is simple enough for mathematicians to come up with solutions.

The nice thing is that for reasonable parameters the system pretty much always self regulates. When things are slow to react, mutation rates are low, you get these big mass extinctions followed by regrowth. Really the best way to get a feel for it is to play with the simulations, it's very fun.